More placeholders in missions module #2349
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This was a bug and it is fixed in latest dev builds. |
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Now there're some overall placeholder ({0}, {1} and {2}) and exact placeholders like '{value_zombie}'. Lacking placeholders for specific 'overall' collection.
For example, in slayer mission, I would set a mission like this:
With existing placeholders, I cant record 'SKELETON and STRAY' with 'ZOMBIE and HUSK' separately, but only spliting these into four items, and count them independently. And this may comfuse players on how long they are away from completing this mission.
Therefore, I suggest adding placeholders such as '{value_1}' and '{value_2}' to classify and statistically analyze task conditions. (In this example '{value_1}' stands for SKELETON and STRAY killed, '{value_2}' stands for ZOMBIE and HUSK killed)
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