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3D1.mk
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##
## Auto Generated makefile by CodeLite IDE
## any manual changes will be erased
##
## Debug
ProjectName :=3D1
ConfigurationName :=Debug
WorkspacePath := "J:\Program Files\CodeLite\3D1"
ProjectPath := "J:\Program Files\CodeLite\3D1\3D1"
IntermediateDirectory :=./Debug
OutDir := $(IntermediateDirectory)
CurrentFileName :=
CurrentFilePath :=
CurrentFileFullPath :=
User :=Owner
Date :=17/08/2015
CodeLitePath :="J:\Program Files\CodeLite"
LinkerName :=J:/Assorted/MinGW/bin/g++.exe
SharedObjectLinkerName :=J:/Assorted/MinGW/bin/g++.exe -shared -fPIC
ObjectSuffix :=.o
DependSuffix :=.o.d
PreprocessSuffix :=.i
DebugSwitch :=-g
IncludeSwitch :=-I
LibrarySwitch :=-l
OutputSwitch :=-o
LibraryPathSwitch :=-L
PreprocessorSwitch :=-D
SourceSwitch :=-c
OutputFile :=$(IntermediateDirectory)/$(ProjectName)
Preprocessors :=
ObjectSwitch :=-o
ArchiveOutputSwitch :=
PreprocessOnlySwitch :=-E
ObjectsFileList :="3D1.txt"
PCHCompileFlags :=
MakeDirCommand :=makedir
RcCmpOptions :=
RcCompilerName :=J:/Assorted/MinGW/bin/windres.exe
LinkOptions :=
IncludePath := $(IncludeSwitch). $(IncludeSwitch). $(IncludeSwitch)"J:/Program Files/CodeLite/3D1/glfw-3.1.1/include" $(IncludeSwitch)"J:/Program Files/CodeLite/3D1/glm"
IncludePCH :=
RcIncludePath :=
Libs := $(LibrarySwitch)glfw3 $(LibrarySwitch)opengl32 $(LibrarySwitch)gdi32
ArLibs := "libglfw3" "opengl32" "gdi32"
LibPath := $(LibraryPathSwitch). $(LibraryPathSwitch)"J:/Program Files/CodeLite/3D1/glfw-3.1.1/lib-mingw" $(LibraryPathSwitch)"J:/Program Files/CodeLite/3D1/3D1/src"
##
## Common variables
## AR, CXX, CC, AS, CXXFLAGS and CFLAGS can be overriden using an environment variables
##
AR := J:/Assorted/MinGW/bin/ar.exe rcu
CXX := J:/Assorted/MinGW/bin/g++.exe
CC := J:/Assorted/MinGW/bin/gcc.exe
CXXFLAGS := -g -O0 -Wall -std=c++14 $(Preprocessors)
CFLAGS := -g -O0 -Wall $(Preprocessors)
ASFLAGS :=
AS := J:/Assorted/MinGW/bin/as.exe
##
## User defined environment variables
##
CodeLiteDir:=J:\Program Files\CodeLite
Objects0=$(IntermediateDirectory)/glew.c$(ObjectSuffix) $(IntermediateDirectory)/main.cpp$(ObjectSuffix) $(IntermediateDirectory)/model.cpp$(ObjectSuffix) $(IntermediateDirectory)/shader.cpp$(ObjectSuffix) $(IntermediateDirectory)/object.cpp$(ObjectSuffix) $(IntermediateDirectory)/scene.cpp$(ObjectSuffix) $(IntermediateDirectory)/collisions.cpp$(ObjectSuffix)
Objects=$(Objects0)
##
## Main Build Targets
##
.PHONY: all clean PreBuild PrePreBuild PostBuild
all: $(OutputFile)
$(OutputFile): $(IntermediateDirectory)/.d $(Objects)
@$(MakeDirCommand) $(@D)
@echo "" > $(IntermediateDirectory)/.d
@echo $(Objects0) > $(ObjectsFileList)
$(LinkerName) $(OutputSwitch)$(OutputFile) @$(ObjectsFileList) $(LibPath) $(Libs) $(LinkOptions)
$(IntermediateDirectory)/.d:
@$(MakeDirCommand) "./Debug"
PreBuild:
##
## Objects
##
$(IntermediateDirectory)/glew.c$(ObjectSuffix): glew.c $(IntermediateDirectory)/glew.c$(DependSuffix)
$(CC) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/glew.c" $(CFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/glew.c$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/glew.c$(DependSuffix): glew.c
@$(CC) $(CFLAGS) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/glew.c$(ObjectSuffix) -MF$(IntermediateDirectory)/glew.c$(DependSuffix) -MM "glew.c"
$(IntermediateDirectory)/glew.c$(PreprocessSuffix): glew.c
@$(CC) $(CFLAGS) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/glew.c$(PreprocessSuffix) "glew.c"
$(IntermediateDirectory)/main.cpp$(ObjectSuffix): main.cpp $(IntermediateDirectory)/main.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/main.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/main.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/main.cpp$(DependSuffix): main.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/main.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/main.cpp$(DependSuffix) -MM "main.cpp"
$(IntermediateDirectory)/main.cpp$(PreprocessSuffix): main.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/main.cpp$(PreprocessSuffix) "main.cpp"
$(IntermediateDirectory)/model.cpp$(ObjectSuffix): model.cpp $(IntermediateDirectory)/model.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/model.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/model.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/model.cpp$(DependSuffix): model.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/model.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/model.cpp$(DependSuffix) -MM "model.cpp"
$(IntermediateDirectory)/model.cpp$(PreprocessSuffix): model.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/model.cpp$(PreprocessSuffix) "model.cpp"
$(IntermediateDirectory)/shader.cpp$(ObjectSuffix): shader.cpp $(IntermediateDirectory)/shader.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/shader.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/shader.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/shader.cpp$(DependSuffix): shader.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/shader.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/shader.cpp$(DependSuffix) -MM "shader.cpp"
$(IntermediateDirectory)/shader.cpp$(PreprocessSuffix): shader.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/shader.cpp$(PreprocessSuffix) "shader.cpp"
$(IntermediateDirectory)/object.cpp$(ObjectSuffix): object.cpp $(IntermediateDirectory)/object.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/object.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/object.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/object.cpp$(DependSuffix): object.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/object.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/object.cpp$(DependSuffix) -MM "object.cpp"
$(IntermediateDirectory)/object.cpp$(PreprocessSuffix): object.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/object.cpp$(PreprocessSuffix) "object.cpp"
$(IntermediateDirectory)/scene.cpp$(ObjectSuffix): scene.cpp $(IntermediateDirectory)/scene.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/scene.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/scene.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/scene.cpp$(DependSuffix): scene.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/scene.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/scene.cpp$(DependSuffix) -MM "scene.cpp"
$(IntermediateDirectory)/scene.cpp$(PreprocessSuffix): scene.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/scene.cpp$(PreprocessSuffix) "scene.cpp"
$(IntermediateDirectory)/collisions.cpp$(ObjectSuffix): collisions.cpp $(IntermediateDirectory)/collisions.cpp$(DependSuffix)
$(CXX) $(IncludePCH) $(SourceSwitch) "J:/Program Files/CodeLite/3D1/3D1/collisions.cpp" $(CXXFLAGS) $(ObjectSwitch)$(IntermediateDirectory)/collisions.cpp$(ObjectSuffix) $(IncludePath)
$(IntermediateDirectory)/collisions.cpp$(DependSuffix): collisions.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) -MG -MP -MT$(IntermediateDirectory)/collisions.cpp$(ObjectSuffix) -MF$(IntermediateDirectory)/collisions.cpp$(DependSuffix) -MM "collisions.cpp"
$(IntermediateDirectory)/collisions.cpp$(PreprocessSuffix): collisions.cpp
@$(CXX) $(CXXFLAGS) $(IncludePCH) $(IncludePath) $(PreprocessOnlySwitch) $(OutputSwitch) $(IntermediateDirectory)/collisions.cpp$(PreprocessSuffix) "collisions.cpp"
-include $(IntermediateDirectory)/*$(DependSuffix)
##
## Clean
##
clean:
$(RM) -r ./Debug/