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main.cpp
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//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#include "stdafx.h"
#include "Engine.h"
extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = 608;}
extern "C" { __declspec(dllexport) extern const char* D3D12SDKPath = ".\\D3D12\\"; }
_Use_decl_annotations_
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int nCmdShow)
{
Engine sample(1280, 720, L"TryRenderer");
return Win32Application::Run(&sample, hInstance, nCmdShow);
}