-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.c
267 lines (232 loc) · 7.75 KB
/
main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
//#define _XOPEN_SOURCE_EXTENDED 1
//#define NCURSES_WIDECHAR 1
#include <stdio.h>
#include <termios.h>
#include <locale.h>
#include <ncurses.h>
#include <time.h>
#include "Player.h"
#include "Block.h"
#include "Tilemap.h"
#include "PerlinNoise.h"
#include "Menu.h"
#include "Rendering.h"
#include "Camera.h"
#include "Chunk.h"
#define ctrl(x) ((x)&0x1f)
int main(int argc, char const *argv[])
{
int quit = 0;
if (atexit(cookedOnExit))
return EXIT_FAILURE;
setlocale(LC_ALL, "");
initscr();
noecho();
cbreak();
keypad(stdscr, TRUE);
// Main menu
int seed = 563;
// Based on choice new menu
Player_s *player = CreatePlayer();
FILE *f;
FILE *g;
bool menu;
menu:
menu = true;
while (menu)
{
enum MenuChoice_e choice = titleLoop(createWindow(10, 30, 0, 10));
switch (choice)
{
case NEW_GAME:
// Recreate new saved chunks
if (access("saved_chunks", F_OK) == 0)
remove("saved_chunks");
f = fopen("saved_chunks", "wb");
fclose(f);
MovePlayerTo(player, (Coordinate_s){40, 17});
menu = false;
break;
case CREDITS:
creditsMenu(createWindow(11, 45, 0, 0));
break;
case LOAD_GAME:
if ((access("saved_player", F_OK) == 0) && access("saved_chunks", F_OK) == 0)
{
readPlayerFromFile(player, "saved_player");
menu = false;
}
break;
case QUIT:
exit(0);
break;
}
}
Term_s *term = initDisplaying();
Action_e player_action = BREAK;
Tilemap_s *tilemap = CreateTilemapProcedurally(CHUNK_SIZE * MAX_CHUNK_DISTANCE, CHUNK_SIZE * MAX_CHUNK_DISTANCE, seed);
addPlayerToTilemap(player, tilemap);
Coordinate_s previous_chunk_coord = getEntityChunkCoordinate(player->m_base);
LoadChunkAroundPlayer(player, seed, true, MAX_CHUNK_DISTANCE / 2, MAX_CHUNK_DISTANCE / 2);
nodelay(stdscr, TRUE);
int move_x = 0, move_y = 0, c = 0;
keypad(term->world, TRUE);
mousemask(ALL_MOUSE_EVENTS, NULL);
mouseinterval(0);
term->tilemap = tilemap;
size_t try = 0;
clock_t ticks = clock();
size_t nb_ticks_sprite = 0;
size_t nb_ticks_vitals = 0;
double actualTime_ms = 0;
double previouTime_ms = 0;
MEVENT event;
CraftType_e possible_crafts;
while (!quit)
{
move_x = 0;
move_y = 0;
previouTime_ms = actualTime_ms;
actualTime_ms = (double)(clock() - ticks) * 1000.0 / (double)CLOCKS_PER_SEC;
c = wgetch(term->world);
while (c != ERR)
{
switch (c)
{
// case KEY_RIGHT:
case 'D':
case 'd':
player->m_base->m_direction = EAST;
MovePlayer(player, actualTime_ms);
break;
// case KEY_LEFT:
case 'Q':
case 'q':
player->m_base->m_direction = WEST;
MovePlayer(player, actualTime_ms);
break;
case 'Z':
case 'z':
player->m_base->m_direction = NORTH;
MovePlayer(player, actualTime_ms);
break;
case 'S':
case 's':
player->m_base->m_direction = SOUTH;
MovePlayer(player, actualTime_ms);
break;
case ctrl('c'):
case KEY_F(1):
// Store in a file the player position
writePlayerToFile(player, "saved_player");
// Go back to menu
goto menu;
break;
case KEY_MOUSE:
if (getmouse(&event) == OK)
{
// Get block in front of the player
Block_s **block = getFrontBlock(player->m_base, player->m_base->m_tilemap);
if (event.bstate & BUTTON1_PRESSED)
{
// If block in front
if (block[1])
breakBlockInFront(player);
}
else if (event.bstate & BUTTON3_PRESSED)
{
if (block[1])
pickBlockInFront(player);
else
placeBlockInFront(player);
}
else if (event.bstate & BUTTON4_PRESSED) // scroll up
{
moveInventoryCursorLeft(player);
}
else if (event.bstate & BUTTON5_PRESSED) // scroll down
{
moveInventoryCursorRight(player);
}
}
break;
case KEY_DOWN:
if (player->m_craft_selected && player->m_craft_selected->m_previous)
player->m_craft_selected = player->m_craft_selected->m_previous;
break;
case KEY_UP:
if (player->m_craft_selected && player->m_craft_selected->m_next)
player->m_craft_selected = player->m_craft_selected->m_next;
break;
case KEY_LEFT:
moveInventoryCursorLeft(player);
break;
case KEY_RIGHT:
moveInventoryCursorRight(player);
break;
case 10:
addSelectedCraftToInventory(player);
break;
default:
break;
}
c = wgetch(term->world);
}
player->m_base->m_chunk_position = getEntityChunkCoordinate(player->m_base);
if (memcmp(&player->m_base->m_chunk_position, &previous_chunk_coord, sizeof(Coordinate_s)))
{
if (tilemap->m_save_previous_chunk)
{
// Check if the changed chunk was already in the save file
long cursor = whereisChunkInFile(previous_chunk_coord, "saved_chunks");
if (cursor >= 0)
{
writeChunkToFileAt(tilemap->m_previous_chunk, "saved_chunks", cursor);
}
else
writeChunkToFile(tilemap->m_previous_chunk, "saved_chunks");
tilemap->m_save_previous_chunk = false;
}
previous_chunk_coord = player->m_base->m_chunk_position;
LoadChunkAroundPlayer(player, seed, false, MAX_CHUNK_DISTANCE / 2, MAX_CHUNK_DISTANCE / 2);
}
displayTerm(term, NULL);
if (nb_ticks_sprite && !(nb_ticks_sprite % 5000))
{
if (player->m_action == MOVE)
player->m_action = IDLE;
nb_ticks_sprite = 0;
}
if (nb_ticks_sprite && !(nb_ticks_vitals % 10000))
{
reducePlayerFoodLevel(player, .1f);
reducePlayerWaterLevel(player, .2f);
nb_ticks_vitals = 0;
}
calculateFPS(term, actualTime_ms - previouTime_ms);
nb_ticks_sprite++;
nb_ticks_vitals++;
}
freeEntitiesList(tilemap->m_entities);
free(tilemap->m_blocks);
for (size_t i = 0; i < MAX_CHUNK_DISTANCE; i++)
{
for (size_t j = 0; j < MAX_CHUNK_DISTANCE; j++)
{
for (size_t k = 0; k < CHUNK_SIZE * CHUNK_SIZE; k++)
{
free(tilemap->m_chunks[i][j]->m_blocks[k][0]);
free(tilemap->m_chunks[i][j]->m_blocks[k][1]);
free(tilemap->m_chunks[i][j]->m_blocks[k]);
}
free(tilemap->m_chunks[i][j]->m_blocks);
free(tilemap->m_chunks[i][j]);
}
}
freePlayer(player);
free(tilemap);
noraw();
echo();
endwin();
return 0;
}