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Character sprites decouple from movement on loop seams when edge of camera is near map seam #8

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felixjones opened this issue Oct 14, 2017 · 2 comments

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@felixjones
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felixjones commented Oct 14, 2017

Tough to replicate.

On a looping map, when a character is moving across the loop seam: if the player enters the ship or boat it will sometimes cause the character sprite to decouple from its internal position (_x and _realX become different).

Corrects itself once the sprite animates back into its correct position.

@felixjones
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Changing the move-route "distance" algorithm for looping maps does not seem to have fixed this.

@felixjones
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Re-identified issue, seems to be related to looping map seams and where MV puts the character graphic.

@felixjones felixjones changed the title Character sprites decouple from movement on loop seams when entering ship or boat Character sprites decouple from movement on loop seams when edge of camera is near map seam Nov 2, 2017
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