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On a looping map, when a character is moving across the loop seam: if the player enters the ship or boat it will sometimes cause the character sprite to decouple from its internal position (_x and _realX become different).
Corrects itself once the sprite animates back into its correct position.
The text was updated successfully, but these errors were encountered:
Re-identified issue, seems to be related to looping map seams and where MV puts the character graphic.
felixjones
changed the title
Character sprites decouple from movement on loop seams when entering ship or boat
Character sprites decouple from movement on loop seams when edge of camera is near map seam
Nov 2, 2017
Tough to replicate.On a looping map, when a character is moving across the loop seam: if the player enters the ship or boat it will sometimes cause the character sprite to decouple from its internal position (_x and _realX become different).Corrects itself once the sprite animates back into its correct position.
The text was updated successfully, but these errors were encountered: