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[Bug]: Apothic Spawners, ExtendedAE, & AE incompatibility? #1891

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thelapisfox opened this issue Jan 19, 2025 · 4 comments
Closed

[Bug]: Apothic Spawners, ExtendedAE, & AE incompatibility? #1891

thelapisfox opened this issue Jan 19, 2025 · 4 comments

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@thelapisfox
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Possible Fixes

Yes

Modpack Version

2.18

What happened?

Not sure if this is a bug, something known about, or just some incompatibility between these two/three mods but, if you attempt to store the spawners from Apothic Spawners into a different container outside of AE2, AE2 no longer sees them. It also can't export them either.

For example. I've had a chest with a mod storage bus from ExtendedAE on it for a while and after going through a pyramid, my AE system got full of spawners. This was when I first noticed the issue because the mod storage bus was set to export ALL of the apotheosis based mods, including apothic spawners. I just didn't pay attention to the fact that it was exporting everything BUT the spawners as I didn't have very many of them beforehand.

Based on this, I assumed, maybe it was still considered a minecraft spawner and tried a separate chest with a tag storage bus set to whitelist minecraft:spawner. Unfortunately, same thing. It neither sees the spawners in the storage chest nor will it export them to it.

The system sees them just fine when stored directly inside of the ae2 system, but I am trying to keep these single stack items out of it. Since there are no logs regarding this issue, I am going to include a bunch of images to show what is going on.


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Tag Storage Bus settings.

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Spawner Chest.

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Shows none of the spawners are appearing in the AE system.

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Picking out a spawner I only have one of.

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Dropping said spawner into AE system. Spawner can now be seen within AE2.

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Said spawner now no longer exists in chest as it was not exported to it by system.

latest.log

No response

Developer reports

No response

@thelapisfox thelapisfox added the Bug Something isn't working label Jan 19, 2025
@PiggyWhiskey
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I think this is because "minecraft:spawner" isn't actually a tag, but an Item ID. A tag would be something like "c:ores"

You should be able to get the result you want with a fuzzy card and a normal storage bus

@thelapisfox
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Even with that, it doesn't explain why the mod storage bus set to apothic_spawners also doesn't work. All of those spawners are part of that mod and it should move them without exception, but it does not. So, there is still something going on.

@TheBedrockMaster
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Are you sure they don’t count as Minecraft items?

@thelapisfox
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thelapisfox commented Jan 24, 2025

Apothic Spawners is listed on the tooltip as the spawners mod. It would be the first time I've ever seen such a thing if so. I'm honestly not even sure how one could mod it to claim the item as part of the mod and yet, at the same, not.

EDIT:
Plus, I also don't see how it would be possible with all the changes done to the spawners. I am pretty sure they are just replacing the original Minecraft:spawner with theirs to ensure that all the spawners that Minecraft generates are replaced with their own. I'll ask over at Apothic just to see if this is an expected result on their end.

EDIT 2:
Shadows has confirmed they are treated as vanilla spawners and do indeed have a minecraft modid.

@TheBedrockMaster TheBedrockMaster removed the Bug Something isn't working label Jan 24, 2025
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