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passives.txt
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%%%%
no teleportation passive
You cannot teleport or blink.
%%%%
no spellcasting passive
You cannot cast spells.
%%%%
random rage passive
You have a chance of going berserk when you make a melee attack.
%%%%
corrode self passive
You have a chance of being corroded when you take damage.
%%%%
slow self passive
You have a chance of being slowed when you take damage.
%%%%
harm passive
Any damage you deal or take is increased.
%%%%
mayhem passive
You have a chance of causing visible monsters to go into a frenzy when you kill
a foe.
%%%%
repel missiles passive
You repel missiles, improving your chance to evade them.
%%%%
reflection passive
You reflect any successfully blocked ranged attacks back towards the attacker.
%%%%
acrobat passive
Your evasion is increased while moving and waiting.
%%%%
clarity passive
You are protected from involuntary confusion, rage, fear and mesmerisation.
%%%%
resist mutation passive
You are partially protected from mutation.
%%%%
guardian spirit passive
Any damage you take is divided between your reserves of health and magic.
%%%%
rampage passive
You take an additional free step when moving towards enemies.
%%%%
roll passive
<rollpage mutation>
%%%%
faith passive
You gain divine favour quickly, and greater notice is taken of any religious
transgressions you make.
%%%%
wizardry passive
Your spell success rate is improved.
%%%%
archmagi passive
Your spell power is increased.
%%%%
channel magic passive
You have a chance of regaining the magic spent when successfully casting a
spell, and always regain the magic spent when you miscast a spell.
%%%%
infuse magic passive
You spend magic each time you make a melee attack, empowering your blows.
%%%%