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Mediator Design Pattern Examples

Mediator is a behavioral design pattern that reduces coupling between components of a program by making them communicate indirectly, through a special mediator object.

The Mediator makes it easy to modify, extend and reuse individual components because they’re no longer dependent on the dozens of other classes.

Examples of this pattern are presented in following languages:


if you would like to add example in any language i left out, you are welcomed to send a pull request.