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script.js
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'use strict';
// selecting elements
let player0El = document.querySelector('.player--0')
let player1El = document.querySelector('.player--1')
let score0El = document.querySelector('#score--0');
let score1El = document.getElementById('score--1')
let current0El = document.getElementById('current--0')
let current1El = document.getElementById('current--1')
let diceEl = document.querySelector('.dice')
let btnNew = document.querySelector('.btn--new')
let btnRoll = document.querySelector('.btn--roll')
let btnHold = document.querySelector('.btn--hold')
let switching = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0
// switch to next player
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
}
//starting conditions
let scores = [0, 0]
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add('hidden');
let playing = true;
let currentScore = 0;
let activePlayer = 0;
//rolling dice fuctionality
btnRoll.addEventListener('click', function () {
if (playing) {
// 1. generating the random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2. display dice
diceEl.src = `dice-${dice}.png`
diceEl.classList.remove('hidden')
// 3. check for rolled 1;
if (dice !== 1) {
//add dice to current score
currentScore += dice
document.getElementById(`current--${activePlayer}`).textContent = currentScore
} else {
switching()
}
}
})
btnHold.addEventListener('click', function () {
if (playing) {
scores[activePlayer] = scores[activePlayer] + currentScore
document.getElementById(`score--${activePlayer}`).textContent = scores[activePlayer]
if (scores[activePlayer] >= 100) {
document.querySelector(`.player--${activePlayer}`).classList.add('player--winner')
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active')
diceEl.classList.add('hidden');
playing = false;
} else {
switching()
}
}
})
btnNew.addEventListener('click', function () {
playing = true;
scores = [0, 0]
currentScore = 0
score0El.textContent = 0;
score1El.textContent = 0;
player0El.classList.remove('player--winner')
player1El.classList.remove('player--winner')
activePlayer = 0
player0El.classList.add('player--active')
current0El.textContent = 0
current0El.textContent = 0
})