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ship.py
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings,screen):
"""init spaceship and init its position"""
super(Ship,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# ~ def __init__(self, ai_game):
# ~ """Initialize the ship and set its starting position."""
# ~ self.screen = ai_game.screen
# ~ self.settings = ai_game.settings
# ~ self.screen_rect = ai_game.screen.get_rect()
# Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#put the ship in the center
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
#move flag
self.moving_right = False
self.moving_left = False
def update(self):
"""adjust ship position according to moving"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# Update rect object from self.x.
self.rect.centerx = self.center
# ~ """Update the ship's position based on movement flags."""
# ~ # Update the ship's x value, not the rect.
# ~ if self.moving_right and self.rect.right < self.screen_rect.right:
# ~ self.x += self.settings.ship_speed
# ~ if self.moving_left and self.rect.left > 0:
# ~ self.x -= self.settings.ship_speed
# ~ # Update rect object from self.x.
# ~ self.rect.x = self.x
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image,self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.center = self.screen_rect.centerx
# ~ self.rect.midbottom = self.screen_rect.midbottom
# ~ self.x = float(self.rect.x)