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alien.py
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""class which is single alien"""
def __init__(self,ai_settings,screen):
"""init alien and set its init position"""
super(Alien,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
#load alien image, and set its rect attributes
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
#every alien is right-left nearby
self.rect.x = self.rect.width
self.rect.y = self.rect.height
#store alien position
self.x = float(self.rect.x)
def blitme(self):
"""draw aliens in given position"""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""if alien is on the edges,return True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""right move aliens"""
self.x += (self.ai_settings.alien_speed_factor*
self.ai_settings.fleet_direction)
self.rect.x = self.x