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Shader-based resection initialization #13

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7 of 10 tasks
RafaelPalomar opened this issue Feb 15, 2021 · 0 comments · Fixed by #18
Open
7 of 10 tasks

Shader-based resection initialization #13

RafaelPalomar opened this issue Feb 15, 2021 · 0 comments · Fixed by #18
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enhancement New feature or request
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@RafaelPalomar
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RafaelPalomar commented Feb 15, 2021

This covers the development of a Slicing contour markup that will help initializing the resection.

TODO:

  • Slicing Contour MRMLNode
  • Slicing Contour MRMLDisplayNode
  • Slicing Contour MRMLStoreNode
  • Slicing Contour VTKWidget
  • Slicing Contour 3DRepresentation
  • Slicing Contour 2DRepresentation
  • Slicing Contour qtAdditionalWidget
  • Slicing Contour Integration (module, logic, widgets)
  • Unit Testing
  • Integration Testing
@RafaelPalomar RafaelPalomar self-assigned this Feb 15, 2021
@RafaelPalomar RafaelPalomar added the enhancement New feature or request label Feb 15, 2021
@RafaelPalomar RafaelPalomar added this to the v2.0 milestone Feb 15, 2021
@RafaelPalomar RafaelPalomar linked a pull request Jun 3, 2021 that will close this issue
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