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Yes, the behavior is expected. Simply exchanging the start and end state does not work. You also have to invert the velocity and acceleration. Imagine a trajectory starting in the origin and going to 1m. If you have a positive velocity, the trajectory is faster, since the target position is positive. But if you are starting at 1m and want to go to the origin, a negative initial velocity makes your trajectory faster. Thus, you have to invert the signs of the initial velocity, acceleration, etc. and also of the final velocity if there is one.
Thus, the mirrored form of [0.0,0.1,0.0] to [1.0,0.0,0.0] is [1.0,-0.1,0.0] to [0.0,0.0,0.0]
hi, when i have parameter like as below:
![image](https://user-images.githubusercontent.com/25904480/129167954-97c7c9f0-9a7d-4f0e-b1c1-0ee50e9d206f.png)
![image](https://user-images.githubusercontent.com/25904480/129168149-48677afd-adfd-4f71-a83a-dce3287129bb.png)
![image](https://user-images.githubusercontent.com/25904480/129168389-4cb8f955-e60f-4f17-8e8b-ae939bd9a623.png)
![image](https://user-images.githubusercontent.com/25904480/129168478-00733515-30ee-425b-80fc-9fa4551a92c0.png)
the result is :
but when i exchange the State_start and Waypoints as this:
the result like this
obviously, the second one costs more time, I hope it have a result as the first one. is it normal?
Thanks!
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