From a366be7e738847ca51a6a341bc43379467339fee Mon Sep 17 00:00:00 2001 From: gmriggs Date: Thu, 21 Dec 2023 14:00:35 -0500 Subject: [PATCH] player corpse FFA after first open (#4070) --- Source/ACE.Server/WorldObjects/Corpse.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/Source/ACE.Server/WorldObjects/Corpse.cs b/Source/ACE.Server/WorldObjects/Corpse.cs index bdd945f551..06dc889499 100644 --- a/Source/ACE.Server/WorldObjects/Corpse.cs +++ b/Source/ACE.Server/WorldObjects/Corpse.cs @@ -210,7 +210,7 @@ public override void Close(Player player) { base.Close(player); - if (VictimId == null) + /*if (VictimId == null) return; var victimGuid = new ObjectGuid(VictimId.Value); @@ -228,7 +228,9 @@ public override void Close(Player player) // player corpses -- after corpse owner or killer loots, becomes open to anyone? if (player != null && (player.Guid == killerGuid || player.Guid == victimGuid)) IsLooted = true; - } + }*/ + + IsLooted = true; } public bool CorpseGeneratedRare