Releases: ACEmulator/ACE-World-16PY
16PY v0.0.11
16PY v0.0.11
The following commit is included in this release: Newly Exported Data Now Included in Compiled Script (#16)* Newly Exported Data Now Included in Compiled Script
- Change data storage for encounter_Map
automated database build - 2018-04-12T08:04:32Z
16PY v0.0.10
16PY v0.0.10
The following commit is included in this release: Fix Min/Max Health Export for Emotes (#15)automated database build - 2018-04-11T05:14:53Z
16PY v0.0.9
16PY v0.0.9
The following commit is included in this release: Several New Exports (#14)* Add New Table Scripts
Quest, House_Portal, Event and Encounter
Add Exported Region Data
Add Exported House Portal Data
Add Exported Quest Data
Add Exported Event Data
Update Exported Weenie Data
automated database build - 2018-04-09T06:04:45Z
16PY v0.0.8
16PY v0.0.8
The following commit is included in this release: Adding Exported SpellTableExtendedData (#13)* Adding Exported SpellTableExtendedData
- Fix sql syntax errors
automated database build - 2018-04-02T09:59:55Z
16PY v0.0.7
16PY v0.0.7
The following commit is included in this release: Weenies now 100% exported from Cache (#11)Weenies are now fully exported from the GDL cache bin
automated database build - 2018-03-25T04:09:34Z
16PY v0.0.6
16PY v0.0.6
The following commit is included in this release: Changing IID storage from INT to UINT (#9)automated database build - 2018-03-11T22:42:44Z
16PY v0.0.5
16PY v0.0.5
The following commit is included in this release: Schema Change due to ACE switch to Entity Framework Core (#8)* Update compile tools
Update WorldBase to EF schema
Update Prep and Update Scripts
Missing Starter Gear removed for now until it can be updated to EF
schema
- Weenies changed to EF schema
automated database build - 2018-03-06T20:02:09Z
16PY v0.0.4
16PY v0.0.4
The following commit is included in this release: Update Compile script (#6)This release also includes the following commits: Add Probability to Spell export (#5) Rebase WorldBase (#4)
Additionally, this repo should now be configured to automatically compile the world database and publish a new release upon successful build of each new commit to master.
automated database build - 2018-01-31T06:42:42Z
16PY v0.0.3
- Add Shade and TryToBond to Inventory (#3)
- Update LICENSE to AGPLv3
- Updated 004-AddShadeToInventory.sql for TryToBond
16PY v0.0.2
This release is undoes several hacks put in the previous release to simulate compatibility with ACEmulator. The intent going forward is to correct issues with the base data in the code base and not through manipulation of the data to already be in the form we saw pcapped by end users.
This means that this release will look significantly worse initially than the previous one and the current ACE-World releases, but as our code improves to handle the objects properly, they will be more accurate than from just pcap generated data