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Releases: ACEmulator/ACE-PCAP-Exports

Dereth v0.1.10

19 Aug 05:37
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  • Corrected issue with some objects set at scrolls (WeenieType.Scroll) when they are actually book objects (WeenieType.Book)
  • Categorize More Weenies
    • Levers and Buttons = WeenieType.Switch
    • Chess Board = WeenieType.Game
    • Chess Pieces = WeenieType.GamePiece
  • Fixed issue with a fix-up script for base Burden of packs
  • Updated Exporter for Wielded Objects
    • Significantly reduced export time, single pass only now
    • Trimmed mismatched object ids with their parents
    • Remove Bronze Statue Monsters as instanced objects
    • Removed Some Bools from Weenies/Instances, These were not likely correct
    • Add Vendor data (not all vendor data has been included yet)
    • Reorganized folder structure
    • Exported PCAPed data for Vendors

Dereth v0.1.9

06 Aug 19:55
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  • Added database table provided by @OptimShi to support book properties of an aceobject.
  • Added data exported from books pcapped by players.
  • Changed the WeenieType of some objects incorrectly set as WeenieType.Book.
  • Fix burden on the base packs provided by @ogmage78.

Dereth v0.1.8

31 Jul 18:06
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  • Changed attribute ids to match ACEmulator enum

Dereth v0.1.7

30 Jul 23:37
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  • Popped the Yard Balloons in Holtburg Meeting Hall
  • Reassigned the WeenieTypes of several objects: Chests, Scrolls, Deeds, Projectile Spells, Missiles, Cows, Clothing, and LightSources

Dereth v0.1.6

27 Jul 05:06
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  • Newly exported Bool properties to many objects
  • Added WeenieType classification to all exported objects
  • Updated DefaultCombatStance properties to sync with ACEmulator

Dereth v0.1.5

08 Jul 21:43
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  • Revised generator objects.
  • Added Cow generator in Holtburg.
  • Changed WorldBase to reflect current database requirements for object persistence.
  • @ogmage78 added initial extrapolated DefaultCombatStance properties to existing weapons.

Dereth v0.1.4

01 Jul 23:47
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  • Added "The Chicken" and "White Rabbit" generators.
  • Added part 1 of the Training Academy generators for the landblock new players enter world on ACE.
  • @OptimShi updated ClothingBase data.
  • Removed some duplicate NPCs.
  • Removed generators exported from PCAPs as instanced objects.
  • Changed WorldBase structure to support adding (re)created weenie objects and instances of those objects.
  • Added generator table structure provided by @Lidefeath.

Dereth v0.1.3

24 Jun 22:48
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  • Rolled in changes to ACE-World views and structure submitted to ACEmulator by @ogmage78
  • @OptimShi added initial set of ClothingBase Data IDs

Dereth v0.1.2

18 Jun 07:54
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  • Corrected bug with generated columns in ace_position table which caused objects to be missing from landblocks.

Note that while portal destinations are in the database again, the portal objects themselves still need to be corrected by code in ACEmulator to function as before.

Dereth v0.1.1

17 Jun 21:40
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This release for ACE-World is targeting the database schema in the master branch of ACEmulator. Object Overhaul branch is now implemented and applied to master branch.

  • Fixed Weapon Damage output in Appraisal Objects.
  • Added initial Portals and POIs destinations.