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filmradiancegroupswindow.h
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/***************************************************************************
* Copyright 1998-2018 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxCoreRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#ifndef _LUXCOREAPP_FILMRADIANCEGROUPSWINDOW_H
#define _LUXCOREAPP_FILMRADIANCEGROUPSWINDOW_H
#include <string>
#include <imgui.h>
#include "objecteditorwindow.h"
#include "typetable.h"
class LuxCoreApp;
class FilmRadianceGroupsWindow : public ObjectEditorWindow {
public:
FilmRadianceGroupsWindow(LuxCoreApp *a);
virtual ~FilmRadianceGroupsWindow() { }
virtual bool IsDynamicEditor() const { return true; }
private:
luxrays::Properties GetFilmRadianceGroupsProperties(const luxrays::Properties &cfgProps) const;
virtual void RefreshObjectProperties(luxrays::Properties &props);
virtual void ParseObjectProperties(const luxrays::Properties &props);
virtual bool DrawObjectGUI(luxrays::Properties &props, bool &modified);
};
#endif /* _LUXCOREAPP_FILMRADIANCEGROUPSWINDOW_H */