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changelog.md

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Changelog

20022 (2022-07-17)

  • Updated the bundled SDL2 version to be 2.0.22 Unfortunately, I haven't really had time for this crate in a while, so this just updates the bundled SDL2 version without adding declarations for the new functions.

20016.1.1

  • Update the SDL_PATCHLEVEL to the correct value of 16 (had been left at 14).

20016.1.0

  • Added raw-window-handle (0.4) support via feature. This makes a properly filled out SDL_SysWMinfo value able to turn itself into the correct RawWindowHandle enum.

20016.0.0

  • Updates the SDL2 version to 2.0.16. This adds the following:
    • SDL_FlashWindow
    • SDL_GetAudioDeviceSpec
    • SDL_SetWindowAlwaysOnTop
    • SDL_SetWindowKeyboardGrab
    • SDL_SetWindowMouseGrab
    • SDL_GetWindowKeyboardGrab
    • SDL_GetWindowMouseGrab
    • SDL_UpdateNVTexture
    • SDL_GameControllerSendEffect
    • Hint(Linux): SDL_HINT_AUDIO_INCLUDE_MONITORS
    • Hint(Linux): SDL_HINT_AUDIO_DEVICE_STREAM_ROLE

As before, functions in SDL_system.h aren't included. (I bring this up only because 2.0.16 did add some new system stuff.)

20014.4.2

  • Correct the value of SDL_PIXELFORMAT_RGBA32, SDL_PIXELFORMAT_ARGB32, SDL_PIXELFORMAT_BGRA32, and SDL_PIXELFORMAT_ABGR32.

20014.4.1

  • Correct the value of SDLK_ESCAPE

20014.4.0

  • mark more fields as pub that accidentally were not pub: SDL_Keysym and SDL_SensorEvent.

20014.3.0

  • made the fermium binary which will write out the x86_64 dll in the current directory.
  • marked the inner fields of VkInstance and VkSurfaceKHR as pub to improve inter-operation with other vulkan libraries.
  • Added SDL_GetWindowFromID

20014.2.0

  • Added the SDL_GLContext::is_null method.
  • Added the C types into the export list of the prelude.
  • Docs for SDL_Init now list the return code meaning.
  • Fixed up all the intra-doc links so they should point to the right stuff.

20014.1.0

Added a prelude module to make importing things easy.

20014.0.0

Supports SDL2 version 2.0.14