You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
Currently if you apply a texture to an object the same texture is applied to every face of the object
This causes undesired texturing; see below.
Describe the solution you'd like
An option added to Model Overrides to ignore semi transparent or fully transparent portions of the object.
Describe alternatives you've considered
Detecting by color/saturation; though i think the transparent nature would cause issues with this as objects behind will mess it up.
Manual UV mapping would be fantastic but also very spatially intense and may not be worth it.
Additional context
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
Currently if you apply a texture to an object the same texture is applied to every face of the object
This causes undesired texturing; see below.
Describe the solution you'd like
An option added to Model Overrides to ignore semi transparent or fully transparent portions of the object.
Describe alternatives you've considered
Detecting by color/saturation; though i think the transparent nature would cause issues with this as objects behind will mess it up.
Manual UV mapping would be fantastic but also very spatially intense and may not be worth it.
Additional context
The text was updated successfully, but these errors were encountered: